Squad is a 50 vs 50 multiplayer first-person shooter that aims to capture combat realism through communication and teamplay, emphasizing both strong squad cohesion mechanics as well as larger scale coordination, tactics and planning. It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split second decision-making in real-world scale firefights.


Who is Offworld Industries?

Offworld Industries is the continuing evolution of the long running team which formed around the “Project Reality” mod begun on the BF2 Refractor engine. Project Reality was begun 11 years ago with the objective of bringing a greater sense of reality to EA’s Battlefield franchise style of gameplay. It is still active 10 years later and has won many accolades including being inducted into Mod DB’s mod Hall of Fame in December 2010. The core of Offworld Industries has been working together for the better part of a decade on and off, and have finally reached the point where they were confident they could make it on their own and development standalone games, beginning with Squad.



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Awards & Recognition

    Official Squad Website
    All the news you'd ever need is located on our website and forums

    Team & Repeating Collaborator

    Will 'Merlin' Stahl
    Founder, Operations Manager

    Chris 'Irontaxi' Greig
    Business Manager

    Alastair 'Chuc' Sew Hoy
    Lead Animator

    Garrett 'RoyAwesome' Fleenor
    Lead Programmer

    Tom 'Z-Trooper' Jensen
    Lead Artist

    Justin 'Ghostdance' Vanson
    Lead Environment Artist

    Drew 'Oxy' Fletcher
    Lead Mapper

    Norbert 'Norby' Rothermel
    Lead QA

    Anders 'Anders' Jacobsson
    Lead Sound

    Bruno 'Bruno' Gorostiaga
    Lead VFX

    Dustin 'SgtRoss' Ross
    Game Designer

    presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks