Factsheet

Developer:
Offworld Industries
Based in Vancouver, BC, Canada

Release date:
Alpha Early Access - expected End of 2018

Platforms:
PC - Steam

Website:
joinsquad.com

Regular Price:

USD39.99

Description

Squad is a 50 vs. 50 multiplayer first-person shooter that aims to capture combat realism through communication, team play, and an emphasis on unit cohesion mechanics as well as large-scale coordination, tactics, and planning gameplay. It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split-second decision-making in real-world scale firefights. It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split-second decision-making in real-world scale firefights. With a final total of 41,000 votes over ten days, Squad reached #1 on Steam Greenlight in under 72 hours. Squad underwent over a year of development as of March 2015 before revealed on Greenlight. Squad also underwent a successful Kickstarter Campaign in June 2015 landing Squad nearly CAD$434,805 backed by 4458 backers, far exceeding our goal of CAD$184,000. Since its release on Steam in December 2015, Squad is currently owned by over 217,000 users, with a daily average player base of 1000 players. Squad is riding the wave of significant advances in the Unreal Engine 4 in the last year, bringing Squad to market as the meat and potatoes tactical FPS shooter the community has been waiting for nearly a decade. Squad ultimately is a thinking man's game, played out as a large scale tactical FPS PvP shooter with a dozen levels of long perfected meta built into our game design. Squad currently had a mod-friendly SDK currently available via the Epic Unreal Engine Launcher, ready for modders to get their hands on and develop their ideas on Squad's code and asset base.

History

Features

  • Gameplay faster and more fluid than ARMA but slower and more engaging than Battlefield.
  • Teamwork oriented gameplay that doesn't require a clan or private server to realize the potential of the gameplay entirely.
  • Built in Voice Over IP using the best codecs available, with attenuated localized, intra-squad radio, and inter-squad command radio communications.
  • Base Building and fortification which no other military FPS has.
  • A Logistics system based around drivable vehicles, designed to support bases in the field, all player maintained.
  • Large scale maps up to 8km^2. (most current maps hover around 2km^2 ~ 4km^2 maps)
  • High-quality models and a hybrid first person animation system to immerse players.
  • A very open development team with excellent community communication, and preparations in progress for mod support near retail release.
  • Infantry, Logistics, Fortifications and Mechanised Warfare.

Videos

Squad Alpha Version 11 Release Trailer YouTube

Squad Alpha Version 10 Release Trailer YouTube


Images

download all screenshots & photos as .zip (290MB)
usarmy_scout2.png
militia_fob_3.png
insurgents_dshk.png
militia_fob_1.png
promo_ussoldier4.png
rusarmy_tunnels.png
usarmy_explosion.png
usarmy_patrol_desert.png
rusarmy_combinedarms_4.png
gbarmy_2.png
militia_fob_2.png
rusarmy_infantry.png
gbarmy_1.png
rusarmy_combinedarms_2.png
insurgents_technicals_2.png
usarmy_scout1.png
insurgents_technicals_1.png
gbarmy_3.png
rusarmy_tunnels_2.png
promo_russoldier1.png

download logo files as .zip (5MB)
logo
logo

Awards & Recognition

  • "Best Upcoming" IndieDB Editors Choice - Indie of the Year 2015
  • "Second Place" IndieDB Players Choice - Indie of the Year 2015

Selected Articles

  • "So Squad. It's Project Reality, but a) standalone, b) developed from the ground up as its own thing, and c) really dang pretty."
    - Nathan Grayson, kotaku.com
  • "They call it Squad, which will cause trouble with our tagging system because, y'know, that's also the name of the studio behind Kerbal Space Program."
    - Alice O'Connor, RockPaperShotgun.com
  • "...You might want to pay attention to Offworld Industries' Squad, a first person shooter that aims to replicate the reality of war in a way that has never been witnessed previously – and that means rooting out the lone wolf mentality."
    - Damien McFerran, redbull.com
  • "Though still in alpha, Squad continues to improve as a smart blend of Battlefield and Arma."
    - Ian Birnbaum, pcgamer.com

Official Squad Website
All information you'd ever need is located on our website and forum .

Official Squad Wiki
A primarily community-run, developer supported Wiki about Squad squad.gamepedia.com.


About Offworld Industries

Boilerplate
Squad is a 50 vs. 50 multiplayer first-person shooter that aims to capture combat realism through communication, team play, and an emphasis on unit cohesion mechanics as well as large-scale coordination, tactics, and planning gameplay. It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split-second decision-making in real-world scale firefights.

More information
More information on Offworld Industries, our logo & relevant media are available here.


Squad Credits

Will 'Merlin' Stahl
CEO

Greg 'Gatzby' Huber
Community Manager

Contact

Greg 'Gatzby' Huber, Press Contact
[email protected]


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks