Factsheet

Developer:
Offworld Industries
Based in Vancouver, BC, Canada

Release date:
Alpha Early Access - expected Q1 2018

Platforms:
PC - Steam

Website:
joinsquad.com

Regular Price:

USD39.99

Description

Squad is a 50 vs. 50 multiplayer first-person shooter that aims to capture combat realism through communication, team play, and an emphasis on unit cohesion mechanics as well as large-scale coordination, tactics, and planning gameplay. It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split-second decision-making in real-world scale firefights. It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split-second decision-making in real-world scale firefights. With a final total of 41,000 votes over ten days, Squad reached #1 on Steam Greenlight in under 72 hours. Squad underwent over a year of development as of March 2015 before revealed on Greenlight. Squad also underwent a successful Kickstarter Campaign in June 2015 landing Squad nearly CAD$434,805 backed by 4458 backers, far exceeding our goal of CAD$184,000. Since its release on Steam in December 2015, Squad is currently owned by over 217,000 users, with a daily average player base of 1000 players. Squad is riding the wave of significant advances in the Unreal Engine 4 in the last year, bringing Squad to market as the meat and potatoes tactical FPS shooter the community has been waiting for nearly a decade. Squad ultimately is a thinking man's game, played out as a large scale tactical FPS PvP shooter with a dozen levels of long perfected meta built into our game design. Squad currently had a mod-friendly SDK currently available via the Epic Unreal Engine Launcher, ready for modders to get their hands on and develop their ideas on Squad's code and asset base.

History

Features

  • Gameplay faster and more fluid than ARMA but slower and more engaging than Battlefield.
  • Teamwork oriented gameplay that doesn't require a clan or private server to realize the potential of the gameplay entirely.
  • Built in Voice Over IP using the best codecs available, with attenuated localized, intra-squad radio, and inter-squad command radio communications.
  • Base Building and fortification which no other military FPS has.
  • A Logistics system based around drivable vehicles, designed to support bases in the field, all player maintained.
  • Large scale maps up to 8km^2. (most current maps hover around 2km^2 ~ 4km^2 maps)
  • High-quality models and a hybrid first person animation system to immerse players.
  • A very open development team with excellent community communication, and preparations in progress for mod support near retail release.
  • Infantry, Logistics, Fortifications and Mechanised Warfare.

Videos

Squad Alpha Version 9 Release Trailer (March 2017) YouTube

Squad Alpha Version 7 Release Trailer (August 2016) YouTube


Images

download all screenshots & photos as .zip (308MB)
militia_rpggunner.png
usarmy_scout2.png
usarmy_scout3.png
militia_fob_3.png
rusarmy_marksman.png
insurgents_dshk.png
militia_fob_1.png
promo_ussoldier4.png
rusarmy_tunnels.png
usarmy_explosion.png
usarmy_patrol_desert.png
militia_fob_2.png
rusarmy_infantry.png
rusarmy_combinedarms_2.png
insurgents_technicals_2.png
usarmy_scout1.png
insurgents_technicals_1.png
rusarmy_tunnels_2.png
promo_russoldier1.png
promo_ussoldier2.png

download logo files as .zip (5MB)
logo
logo

Awards & Recognition

  • "Best Upcoming" IndieDB Editors Choice - Indie of the Year 2015
  • "Second Place" IndieDB Players Choice - Indie of the Year 2015

Selected Articles

  • "So Squad. It's Project Reality, but a) standalone, b) developed from the ground up as its own thing, and c) really dang pretty."
    - Nathan Grayson, kotaku.com
  • "They call it Squad, which will cause trouble with our tagging system because, y'know, that's also the name of the studio behind Kerbal Space Program."
    - Alice O'Connor, RockPaperShotgun.com
  • "...You might want to pay attention to Offworld Industries' Squad, a first person shooter that aims to replicate the reality of war in a way that has never been witnessed previously – and that means rooting out the lone wolf mentality."
    - Damien McFerran, redbull.com
  • "Though still in alpha, Squad continues to improve as a smart blend of Battlefield and Arma."
    - Ian Birnbaum, pcgamer.com

Official Squad Website
All information you'd ever need is located on our website and forum .

Official Squad Wiki
A primarily community-run, developer supported Wiki about Squad squad.gamepedia.com.


About Offworld Industries

Boilerplate
Squad is a 50 vs. 50 multiplayer first-person shooter that aims to capture combat realism through communication, team play, and an emphasis on unit cohesion mechanics as well as large-scale coordination, tactics, and planning gameplay. It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split-second decision-making in real-world scale firefights.

More information
More information on Offworld Industries, our logo & relevant media are available here.


Squad Credits

Will 'Merlin' Stahl
Founder, Director, Lead Programmer

Chris 'Irontaxi' Greig
Director, Mapper

Alastair 'Chuc' Sew Hoy
Lead Animator

Tom 'Z-Trooper' Jensen
Lead Artist, Designer

Justin 'Ghostdance' Vanson
Lead Environment Artist

Drew 'Oxygencube' Fletcher
Lead Mapper

Norbert 'Norby' Rothermel
Lead QA

Anders 'Anders' Jacobsson
Lead Sound

Bruno 'Bruno' Gorostiaga
Lead VFX

Dave 'Drav' Mason
Director, Squad Project Lead

Dustin 'SgtRoss' Ross
Lead of Support and Community Engagement, Designer

Contact

Jane Johnston, Press Contact
[email protected]


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks